TECHNOLOGY FOR LEARNING IN 2ND GRADE
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Play is the highest form of research.

Attributed to Albert Einstein

Technology for Learning In 2nd Grade

 
 Digital Inquiry



I WONDERED

. . .how could allowing kids to explore and create with technology impact their classroom engagement and learning ?



Action Research



SO I TRIED

. . . to start an inquiry based, "explorer and creator" after school technology club for my students.


Implications



​AND I  LEARNED

​. . .that my students had skills and strengths that I had been missing. Watching them navigate the technology tools helped me to better understand how to leverage those skills for our classroom learning.  
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  • Home
  • Digital Inquiry
  • Action research
  • Implications
  • References
  • About